The Man Who Killed is set in Montreal during the 20s, the era of Prohibition and the crime pulps. The novel’s two main characters, Mick and Jack, are products of the age, veterans of the Great War, Empire men nearing Empire’s end. They’ve grown up reading stories with Bulldog Drummond,…
I’ve been thinking a lot about space and stories, lately. About fictional worlds and lived worlds, and whether the distance between the two is all that great. And how that all ties back to the idea of the Storyverse, something we talk about a lot here at Small Demons.
To us, the Storyverse is…
Since we launched Small Demons in October, we’ve had a lot of requests to add the books comprising William Gibson’s Blue Ant Trilogy—Pattern Recognition, Spook Country and Zero History. They’re up, now, and with them comes an opportunity to talk a bit about the threads that…
A game like this might take most engineers a few months,” Wozniak recalled. “I thought that there was no way I could do it, but Steve made me sure that I could.” So he stayed up four nights in a row and did it.
At GigaOM’s Roadmap event this past week, I had the pleasure of talking to both Richard Nash of Small Demons and Matt MacInnis, CEO of Inkling, about the where the book will go in the future. It may have only been half an hour, but we covered a lot of ground.
We talked about the future of the…
Small Demons is now in private beta. Welcome to the Storyverse™
Most “deep” apps require some amount of navigation, moving the user deeper into child views and then back out to the parent view. That navigational backtracking is typically done with a “Back” button, positioned in the top-left corner, and denoted by a pointed left side. You’ve all seen it:
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